elkraneo

Spatial computing, shaders, and OpenUSD on Apple platforms, built to work for everyone

elkraneo

Hi, I'm Cristian (without h), an engineer and technical artist in Berlin. I build for spatial computing on Apple platforms: apps, the tools behind them, and the rendering and OpenUSD work underneath. Accessibility has been part of that from the start.

With Roxana Nagy I co-founded Realitycheck, written Reality2713 (U+2713 is ✓). We shipped The Green Spurt, an accessible multiplayer escape room for Apple Vision Pro (AWE Auggie Awards finalist), and a Vision Pro experience for TEDxBaiaMare.

At Reality2713 we also make tools for people who work with 3D on Apple platforms. Gantry converts 3D files to OpenUSD and is on the App Store; Preflight inspects and validates OpenUSD assets; Hull makes USDZ files lighter. Their next generation is in beta now: see the apps. Here on the blog I write about shaders, RealityKit and Reality Composer Pro, and I contribute to open source, most recently a Metal port of the LYGIA shader library.

Before that, I led spatial computing practices, built BLE health devices recognised at CES and Red Dot, shipped an automotive AI voice assistant recognised by Frost & Sullivan, and created interactive work at Ogilvy and MRM//McCann. 20+ years shipping across Apple platforms.


Entrevista con Cristian Díaz, “El futuro de Apple Vision Pro para los desarrolladores” — Apple Coding Daily
Hablamos con Cristian Diaz, responsable de Step Into Vision, conferenciante y desarrollador de Vision Pro sobre la plataforma y desarrollar en la misma.

Explore accessible spatial interactions (14 May 2024)

Explore accessible spatial interactions (30 March 2024)

RealityCheck — ZAUBAR (9 November 2023)

Vision Pro: Pioneering Accessible Spatial Computing (04 October 2023)

Accessible Spatial Computing — try! Swift NYC (05 September 2023)
Accessible Spatial Computing — try! Swift DUB DUB (20 June 2023)
‎Unicode(U+00D1) Podcast: Realidad desbordada on Apple Podcasts
‎Show Unicode(U+00D1) Podcast, Ep Realidad desbordada - May 19, 2023

Realidad desbordada (19 May 2023)

Augmented Reality for Accessibility: Solving the right problem (19 April 2023)

Beyond ARKit - Apple Augmented Reality learnings (26 September 2022)