RealityKit
RealityKit Outline Selection
TLDR: MeshResource.contents, three passes, one PostProcessEffect 1. Rasterize the selected mesh into an offscreen R8Unorm silhouette mask 2. Dilate the mask into a pixel-wide edge ring, suppressing the interior 3. Composite the outline color over the source frame One of the most commonly requested affordances when dealing with 3d