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ARKit

A collection of 3 posts
An abstract drawing of a coliseum that shows the relative amount of spatial computing on this year's WWDC categories
WWDC

Guide to the latest in Spatial Computing (WWDC25)

TL;DR * Spatial computing is in a transitional phase: the technology is robust, but the market and use cases are still catching up. * Apple’s approach is methodical, not flashy: rather than chasing hype, Apple is building the infrastructure—standards, APIs, specifications, developer tools—that will power the next wave
20 Jun 2025 7 min read
Light Without Boundaries
ARKit

Light Without Boundaries

TL;DR, If you want virtual environment light gradually replacing your real-world shaded objects, use Virtual Environment Probe. Achieving visual realism for virtual elements involves many parts, but lighting stands out as particularly challenging, especially in real-time rendering for platforms like visionOS and RealityKit. Material surface behavior in response to
16 Jan 2025 8 min read
RoomTrackingProvider
visionOS

RoomTrackingProvider

Tom mentioned it, so here's a little test of the sample code for the new visionOS 2.0 room tracking capability. The project demonstrates how to construct an ARKit session with a RoomTrackingProvider, which allows to check if any point in space is contained to the current room.
26 Jun 2024 2 min read
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