Accessibility
some Accessibility resources
If you're wondering where to start with accessibility, here's a list of my favorite links
Accessibility
If you're wondering where to start with accessibility, here's a list of my favorite links
visionOS
There are some great tips in the Take SwiftUI to the Next Dimension WWDC23 session. However, part of the code demonstrated was not included (at the time of writing) in the Hello World sample, so here’s a simple implementation of the ManipulationGesture on top of the default template.
Art
I was lucky enough to be able to attend the first +TALKS by ART+COM event yesterday. It was outstanding, and the speakers' ideas about immersive were extremely interesting. Things that resonated with me: Dagmar Schürrer advocacy for public augmented reality Studio Above&Below Digital Atmosphere experience was
Meta Haptic Studio is primarily intended for use with XR devices such as Meta Quest 3 and engines like Unity. However, if you're wondering how to use this on Apple platforms, you're in luck because the output format is open and can be converted. Thank you
Feedback
WWDC
ℹ️Highlights from the same-named session that were first collected and posted on WWDCNotesCreate accessible spatial experiences - WWDC23 - Videos - Apple DeveloperLearn how you can make spatial computing apps that work well for everyone. Like all Apple platforms, visionOS is designed for…Apple Developer While spatial computing experiences
Augmented Reality
The paper about RoomPlan is fascinating to read. The result may seem simple, but it is the output of carefully designed and optimized steps that open the door for improved semantic understanding of physical contexts.
Augmented Reality
y next steps TL;DR: Si tienes algún interés hacia el voz acting, usa cualquier recurso disponible como excusa y motivador para estudiar. Una vez en ello no esperes un proceso distinto al desarrollo de cualquier arte, es decir: parece ser que hay gente con talento natural, pero todos los
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