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Shader

Shader: Noise2c

  • Cristian Díaz Peredo

Cristian Díaz Peredo

01 May 2019
Source
Illustration of a rectangle wrapped by a three-dimensional ribbon giving the sensation of melting in reference to the dilation process for outline drawing
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RealityKit Outline Selection

TLDR:  MeshResource.contents, three passes, one PostProcessEffect 1. Rasterize the selected mesh into an offscreen R8Unorm silhouette mask 2. Dilate the mask into a pixel-wide edge ring, suppressing the interior 3. Composite the outline color over the source frame One of the most commonly requested affordances when dealing with 3d
02 Apr 2026 7 min read
Deconstructing Reality Composer Pro (Inspector Components ...continued)

Deconstructing Reality Composer Pro (Inspector Components ...continued)

This latest wave of fixture work extended the reverse-engineering effort across Reality Composer Pro’s built-in components. Now it's documented and implemented more fixture-backed components across Deconstructed and Uncannyuse, including Environment Lighting Configuration, Grounding Shadow, Image Based Light, Image Based Light Receiver, Virtual Environment Probe, Reverb, and the
14 Mar 2026 3 min read
An open sphere in an abstract graphic represents a dome with a stage, a cube acting as the main character, and several more cubes backstage

Deconstructing Reality Composer Pro (Inspector Components)

The previous inspector series parts explored attributes that map cleanly to USD: transforms, material bindings, and variant sets. Components are different. One might expect that RCP's component inspector would just show RealityKit components attached to entities—the same components you'd add in code at runtime. But
26 Feb 2026 6 min read
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